//
//  UIView+Category.m
//  FSProject
//
//  Created by 朱慕之 on 2018/12/16.
//  Copyright © 2018 zhumuzhi. All rights reserved.
//

#import "UIView+Category.h"

@implementation UIView (Category)

#pragma mark - 圆角

-(void)setViewCornerRadius:(CGFloat)cornerRadius{
    self.layer.masksToBounds = YES;
    self.layer.cornerRadius = cornerRadius;
    self.contentMode = UIViewContentModeScaleAspectFill;
}


#pragma mark - BaseGesture

- (void)addTapAction:(id)target selector:(SEL)selector
{
    UITapGestureRecognizer *tapGestureRecognizer = [[UITapGestureRecognizer alloc] initWithTarget:target action:selector];
    tapGestureRecognizer.numberOfTapsRequired = 1;
    
    self.userInteractionEnabled = YES;
    [self addGestureRecognizer:tapGestureRecognizer];
}

- (void)addLongPressAction:(id)target selector:(SEL)selector
{
    UILongPressGestureRecognizer *recognizer = [[UILongPressGestureRecognizer alloc] initWithTarget:target action:selector];
    self.userInteractionEnabled = YES;
    [self addGestureRecognizer:recognizer];
}

#pragma mark - Frame

- (CGFloat)x
{
    return self.frame.origin.x;
}

- (void)setX:(CGFloat)x
{
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)y
{
    return self.frame.origin.y;
}

- (void)setY:(CGFloat)y
{
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}


- (CGFloat)left {
    return self.frame.origin.x;
}

- (void)setLeft:(CGFloat)x {
    CGRect frame = self.frame;
    frame.origin.x = x;
    self.frame = frame;
}

- (CGFloat)top {
    return self.frame.origin.y;
}

- (void)setTop:(CGFloat)y {
    CGRect frame = self.frame;
    frame.origin.y = y;
    self.frame = frame;
}

- (CGFloat)right {
    return self.frame.origin.x + self.frame.size.width;
}

- (void)setRight:(CGFloat)right {
    CGRect frame = self.frame;
    frame.origin.x = right - frame.size.width;
    self.frame = frame;
}

- (CGFloat)bottom {
    return self.frame.origin.y + self.frame.size.height;
}

- (void)setBottom:(CGFloat)bottom {
    CGRect frame = self.frame;
    frame.origin.y = bottom - frame.size.height;
    self.frame = frame;
}

- (CGFloat)width {
    return self.frame.size.width;
}

- (void)setWidth:(CGFloat)width {
    CGRect frame = self.frame;
    frame.size.width = width;
    self.frame = frame;
}

- (CGFloat)height {
    return self.frame.size.height;
}

- (void)setHeight:(CGFloat)height {
    CGRect frame = self.frame;
    frame.size.height = height;
    self.frame = frame;
}

- (CGFloat)centerX {
    return self.center.x;
}

- (void)setCenterX:(CGFloat)centerX {
    self.center = CGPointMake(centerX, self.center.y);
}

- (CGFloat)centerY {
    return self.center.y;
}

- (void)setCenterY:(CGFloat)centerY {
    self.center = CGPointMake(self.center.x, centerY);
}



- (CGPoint)origin {
    return self.frame.origin;
}

- (void)setOrigin:(CGPoint)origin {
    CGRect frame = self.frame;
    frame.origin = origin;
    self.frame = frame;
}

- (CGSize)size {
    return self.frame.size;
}

- (void)setSize:(CGSize)size {
    CGRect frame = self.frame;
    frame.size = size;
    self.frame = frame;
}

-(CGFloat)max_X{
    return self.frame.origin.x+self.frame.size.width;
}

-(void)setMax_X:(CGFloat)max_X{
    self.x = max_X-self.size.width;
}

-(CGFloat)max_Y{
    return self.frame.origin.y+self.frame.size.height;
}
-(void)setMax_Y:(CGFloat)max_Y{
    CGRect frame = self.frame;
    frame.origin.y = max_Y - frame.size.height;
    self.frame = frame;
}






@end
